Use the HTML below. [7] Each environment consists of numerous sub-levels, ranging from six to ten,[9] each of which task players with certain objectives; examples include activating switches, disabling electric fences, and gathering a set number of objects. [6] Game Revolution praised the graphics, particularly applauding the smooth textures and vibrant colour palette, as well as the detail of the character movement. [13] A Game Boy Color version of the game—a 2D remake of the original version—was released in Europe in late 1999;[17] IGN's Tim Jones was critical of the port, criticising the gameplay and level design. Every member of the team that developed Space Station Silicon Valley began working at DMA Design at the beginning of development, in September 1995. [21] Jon Storm of Game Informer called the graphics "lame", criticising the lack of detail in the environments and characters. [5], A reviewer for Next Generation named the level design "superb", praising the variety and open-ended approach of the levels. [14] The team attributed the poor commercial performance to the game's simultaneous launch with The Legend of Zelda: Ocarina of Time, which was Nintendo's marketing focus at the time. Dan Danger, Earth's bravest (and most affordable) hero investigates and finds...a weird-but-kinda-fun puzzle/strategy game. Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. "Space Station Silicon Valley" is a platform game released in October, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). Get the best deals on Space Station: Silicon Valley Video Games and expand your gaming library with the largest online selection at eBay.com. *** Space Station: Silicon Valley - The Guide *** Author: marshmallow E-mail Address: [email protected] Version 3.0 Space Station: Silicon Valley is another psychotic gem from our European pals over at DMA Design. [2] During the game, players control Evo—a robot who is reduced to a crawling microchip during a ship crash, and is losing energy at a steady rate without protection. [11] Manual text writer Brian Baglow said that the game's music provided freedom to the team, as it "doesn't necessarily have to fit the action on the screen". [13], While similar body-swapping games already existed, such as Paradroid (1985), they had little influence on the development of Space Station Silicon Valley. [14] The objective of the team was to create a game where players were encouraged to try new things to see the outcome. Overview. [2] The environments are unlocked as players progress through the game. Unlike the subsequent wretched PlayStation port, this is an extremely faithful reiteration of the N64 original, and it’s not even in 3D! [11] The team ensured that each level felt distinct, while maintaining a coherent style. Space Station Silicon Valley file size - 6.1MB is absolutely safe because was tested by virustotal.com. ! This makes the player's coordinates appear at the top right corner, as well as a version number. Space Station Silicon Valley N64 Alternate intro: Hold A or B and turn on the N64 to view two different introduction sequences after the DMV man appears. Camel, Armed Desert Fox, Vulture, Cannon Camel, Desert Fox, Scorpion, Boxing Kangaroo, Pogo Kangaroo. It was originally released for the Nintendo 64 in October 1998. Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. Yes, the very same Rockstar Games that would come to be associated with mature franchises such as the Grand Theft Auto series. The hardware also shaped the game's humour and style, with a soft focus look leading to a style akin to Plasticine models. Upon release, Space Station Silicon Valley was acclaimed by many reviewers, with praise particularly directed at the intuitive mechanics, innovative level design, and comical concepts. This free Nintendo 64 game is the United States of America region version for the USA. [26] In January 2007, IGN placed the game fifth on a list of "Underrated and Underappreciated Games",[27] and in April 2009 placed it on a list of "Nintendo 64 Treasures", stating that it "remains one of the great unsung heroes" of the console. [22] For the PlayStation version of the game, in which the original music is replaced, John Szczepaniak of Hardcore Gaming 101 said that it "sucks", writing that "the elevator style music is made even more obnoxious, and some of the really good tunes ... have been replaced with awful generic heavy metal". [28] Despite its critical success, the game failed to match expected sales,[11] and was unable to earn enough money to warrant a sequel. Versions: See the alternative version of this game. The flagship station was named ‘Silicon Valley’. It won numerous awards, including Game of the Month and Most Innovative Game from IGN. Gone. [5] As players progress through the levels, they collect the scattered remains of Evo's protective shell suit, eventually re-assembling them for the final level. [1], IGN's Casamassina found that the game "lacks the graphic finesse of a title like Banjo-Kazooie", but praised it nonetheless,[16] while GameSpot's Lauren Fielder called the graphics "nothing special". [24], Electronic Gaming Monthly presented Space Station Silicon Valley the Silver Editor's Choice Award. Unless Dan and Evo can stop it, all will surely perish. [11] Unlike those games, Space Station Silicon Valley does not take place in an open world; "they're a bugger to make," explained creative director Gary Penn. It was originally released for the Nintendo 64 in October 1998. All three games were planned to be released on Microsoft Windows, PlayStation and Sega Saturn, as they were the most popular platforms at the time. 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